Wasteland sequel to hit Kickstarter

February 20th, 2012 1:28 PM
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Back in September, I called Martin Haye on Juiced.GS business. In this day of Twitter, Facebook, IM, and IRC, it’s unusual for me to make a phone call to an Apple II user, and I’m always cognizant of the likelihood for intrusion when I do. In this case, I knew Martin was soon leaving on a camping trip, and I didn’t want to interrupt his packing. Nope! He was playing Wasteland, Interplay’s post-apocalyptic spiritual precursor to Fallout. "Oh," I said, "so this is a bad time to be calling." "Well, it’s not like it’s the kind of game that demands uninterrupted attention," he laughed.

Here’s something that does deserve your attention, Martin: having recently developed Choplifter HD, original Wasteland co-designer Brian Fargo of inXile Entertainment is looking to reboot the franchise with a new, Kickstarter-funded game. The possible Wasteland 2 would be faithful to its origins by "focusing on top-down, probably isometric, party based, skill based — where if you’d just finished playing Wasteland and moved onto this you’d feel comfortable." But it’ll stray from its roots by being for PC only, though an iOS edition would be considered.

Wasteland box art

All this for the cool price of one million dollars — that’s how much Fargo estimates it’ll take to fund the project. That’s ambitious but, as of last week, not unprecedented. Still, it’s a ton of dough to pony up for a game that’s known to modern gamers more by name than by experience. Is Fargo daydreaming? He revealed his intentions after only 48 hours of consideration, after all. Or will we put our money where his mouth is when the Kickstarter campaign supposedly launches next month?

Will you support such a campaign? What’s a new Wasteland worth to you?

(Hat tip to Andy Chalk)

Nuclear Apple

October 4th, 2010 11:05 AM
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On Mar. 29, 1955, the United States’ Los Alamos National Laboratory detonated a 14-kiloton nuclear bomb in Nye County of southern Nevada, 65 miles northwest of Las Vegas. Codenamed “Apple”, this test was the the eighth of 18 nuclear tests the government would conduct that calendar year.

Five weeks later, on May 5, 1955, another bomb was detonated in the same space. Unlike the previous low-yield weapon, this one measured in the intermediate range at 29 kilotons. It used its predecessor’s naming convention for the codename: “Apple-2“.

Apple-2 nuclear test.

As Apple II historian Steve Weyhrich wrote, “[I] never realized what a hot commodity we’ve been dealing with over the past 30 years.”

That groaner aside, it’s a fascinating to know the coincidental history of the Apple II name. Although the weapon of mass destruction presumably did not inspire the personal microcomputer (nor, obviously, vice versa), nuclear warfare would ultimately have a bearing on the development of the platform. The USA’s first-ever nuclear weapon test, conducted on July 16, 1945, was codenamed “Trinity”, which became the name of Infocom’s post-apocalyptic text adventure, whose feelie was a comic book entitled The Illustrated Story of the Atom Bomb.

Two years later, in 1988, the Apple II revisited the horror of nuclear armageddon with Electronic Arts’ role-playing game, Wasteland, the spiritual origin for the extremely popular modern-day RPG series, Fallout.

The Apple II and the nuclear bomb: both incredibly powerful tools — one for creation, the other for destruction — yet sharing the same name. A brilliant team of well-funded scientists can change the world as much as a lone genius in a garage. If only all creations left as positive a legacy as Steve Wozniak’s.

(Hat tip to David Gewirtz)