Final Fantasy V by Chris Kohler

October 23rd, 2017 9:50 AM
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The Apple II and its software and community had a tremendous influence on my evolution as a gamer. But as much as I enjoyed its games, many of them would today be described as "casual" games — something I could play for a few minutes before moving on. My Apple II collection didn’t include the deep, engrossing titles of Ultima or Wizardry; for those role-playing experiences, I turned to my Nintendo. It was on that gaming platform that I lost myself in the worlds of Final Fantasy and Dragon Quest. These two Japanese RPGs offered worlds, characters, inventories, and more complexity than any of the action games I was otherwise accustomed to.

So when Boss Fight Books launched a few years ago with the promise to delve behind the scenes of such console games, I was quick to back all four of its Kickstarters — for seasons 1, 2, 3, and 4. Each "season" featured several books by different authors who would offer their own personal experiences with a game, woven with the original interviews with the game’s designers.

Boss Fight Books hasn’t always lived up to my expectations: of the four I’ve received, two of them were pretty good, and two were horribly unreadable. Despite that uneven experience, I had no hesitation in backing the latest season, as I knew what I’d be getting when I saw Chris Kohler was assigned to cover Final Fantasy V. Kohler is the founder of the games section of WIRED and is now a features editor at Kotaku, two websites that have done exemplary work covering the video game space. While I don’t know Kohler personally, I’ve read his work and have attended his conference talks, and we were scheduled to be on a panel together at PAX East 2017 before circumstances conspired against us. (I’m still hopeful we’ll have a future opportunity to collaborate.)

Sure enough, Kohler’s book is a tight, enjoyable, informative tale of this JRPG that never saw an English-language release during its day. It’s a game that inspired Kohler to import the Super Famicom version to try playing on his Super Nintendo, and ultimately to study abroad in Japan during his college years.

Having never played FFV, I had much to learn about this missing title in the popular franchise. I thought I knew everything else about the series, though, including the original Final Fantasy, which I’d spent the summer of 1990 playing. Kohler surprised me with an origin story I’d somehow never learned or had forgotten:

Eventually, [Final Fantasy creator Hironobu] Sakaguchi got his act together, graduated school, and entered Yokohama National University to study electronic communications. Unfortunately for his renewed interest in scholastic achievement, he quickly discovered video games. A classmate named Hiromuchi Tanaka owned an Apple II, and their group of friends would stay up all night playing Western RPGs like Wizardry and Ultima. Sakaguchi didn’t go in for arcade games, but these RPGs were something else: They had fantastic stories like the ones he devoured in the volumed of Guin Saga, and you could play them for hours on end. Which he did. Sakaguchi and his friends would pull all-nighters on Tanaka’s Apple II. He battled monsters in Ultima II until he maxed out the amount of gold his character could carry, and the counter rolled over from 9999 back to 0.

Though the Apple II was not as popular in Japan as it was in the USA, I had no idea it had landed in just the right hands to inspire an entire RPG franchise that continues to this day. While I didn’t play Wizardry and Ultima, I’m immensely relieved that Sakaguchi did; the games they inspired him to create became my Wizardry and Ultima.

The official launch date for Kohler’s book is tomorrow, but as a Kickstarter backer, I received my copy several weeks ago. I recommend it without reservation to anyone interested in the story of Final Fantasy and the early evolution of JRPGs. A further excerpt is available at Kotaku.

Out of this World for iOS

March 10th, 2011 9:06 AM
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In the latest episode of Open Apple, Mike and I noted both that the 25th Game Developers Conference was held last week in San Francisco, and that iOS is becoming a great platform for retrogaming. I didn’t realize at the time that there was a recent intersection of those two topics: Out of this World, a classic Apple IIGS game, is coming to iOS.

As reported by Touch Arcade, Éric Chahi, the game’s original developer, made the announcement at GDC that Out of this World, known overseas as Another World, will arrive on the iPad and iPhone at an unspecified future date.

At the time of its 1991 release, when 16-bit graphics weren’t quite realistic enough, this puzzle-platform game from Interplay used rotoscoping techniques to transport the earthly scientist Lester Knight Chaykin to an alien planet. Each non-scrolling screen presented a different puzzle and a part of the narrative of his adventure to return home. Surrounded by foreign technology and unintelligible lifeforms, Lester’s journey is one of beauty and inscrutability.

I enjoyed OotW on the Super Nintendo but found it a relatively short game once mastered. In my recent attempts to replay it, I found it rather obtuse and far from what modern gamers would expect from what is ostensibly an action game. In my former career as a high school teacher of technical writing, I thought OotW would be a perfect case study: give it to students without instruction, and have them write the documentation from scratch. Trying to decipher the game in both internal and external contexts would’ve been fascinating. Unfortunately, such an assignment was impossible due to predating the game’s many freeware ports.

I did eventually beat this game on the SNES but was dismayed to find its cliffhanger of an ending unresolved; the squel, Heart of the Alien, was released only for the ill-fated Sega CD console system, limiting its accessibility. But maybe, if the series’ first half sells well on iOS, it won’t be long before we finally see the resolution of Lester’s quest.

UPDATE: The video, audio, and slides from this GDC presentation are now available.

(Hat tip to Blake Patterson and Jason Scott)