The Oregon Trail Card Game
August 19th, 2019 12:21 PM by Ken Gagne | Filed under Game trail; Comments Off on The Oregon Trail Card Game |
I spend my workdays at Workbar, a co-working space that lets me host a monthly game session. This month, I volunteered my copy of Oregon Trail: The Card Game.
I’d picked up the game from Target when it was released in the summer of 2016, but I never got around to playing it or its expansion pack. Finally, five of us gathered into a covered wagon to collaboratively make our way through a round.
Before departing, I read the enclosed instructions but found them lacking clarity. This complementary video helped clarify a few things.
Then the five of us departed Missouri. We didn’t choose our roles (farmer, banker, carpenter), nor did we elect how to spend our allowance — supply cards were randomly distributed to us.
We each had a hand of trail cards that we played to span the distance between the starting card of Independence and the ending card of Willamette Valley. The trail cards fell broadly into three categories: no effect; ford a river; or calamity strikes. The latter two cards occasionally left room for interpretation, which confused our merry band. For example, "Roll an even number to cross the river; roll a 1 and die!" But what about 3 or 5? What I should’ve done before playing was read the Pressman Toys website for "Oregon Trail Rules Updates", whose three bullet points address some of these concerns.
Even with that added knowledge, the game relied mostly on luck of the draw. The rules imply there’s some strategy, such as "Sometimes you may want to let one of your friends die", rather than expend a supply card. But we didn’t encounter such a scenario, nor could I imagine one. Now I understand what Kate Szkotnicki meant when she reviewed this game for Juiced.GS:
Some people may also be put off by the amount of luck the game is based on—players looking for a game where they can finesse the rules, manage their cards and play well against their opponents may be disappointed.
A complete round, including occasional pauses to consult the instructions, took about a half-hour. Now that we better understand how to live and die on the Oregon Trail, I expect future games will be faster, and that the expansion pack might introduce additional options and choices. Still, it’s not a game I recommend rushing to Chimney Rock to buy.