Commander Keen & Softdisk PC in the news

February 25th, 2019 2:49 PM
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Ever since game consoles started featuring Internet connectivity and online stores, the number of downloadable games to choose from has exploded. With no need to manufacture or distribute expensive physical units, almost any indie developer can publish a game online. Often, these are small, indie titles with almost no marketing or name recognition flooding the online catalog. But while recently browsing the Nintendo Switch‘s eShop, I saw a old familiar name that caught my eye: Commander Keen, in his original adventure.

That name may not ring a bell to Apple II users, as Commander Keen was originally released in 1990 for MS-DOS only, with a Game Boy Color sequel arriving over a decade later. But look behind the scenes of this franchise from id Software, and you’ll find a familiar lineage: Tom Hall, John Carmack, John Romero, and Adrian Carmack. These four creators founded id Software specifically to publish Commander Keen after originally developing the game while working at Softdisk. It was at Softdisk that Romero and company also created such memorable Apple II titles as Dangerous Dave.

So what’s behind this sudden revival of Commander Keen? Once again, LoadingReadyRun has the full story in the latest CheckPoint:

Just like how John Carmack still loves his Apple II, and John Romero ported Dangerous Dave to iOS, it’s great to know that former id Software creative director Tom Hall is still passionate about his classic games. Even if we’ll never see an Apple II port, let’s hope Commander Keen’s Switch release is a sign of things to come.

Another World comes to Apple II & Switch

February 4th, 2019 8:46 PM
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When I first encountered Out of This World for the Super Nintendo, I was absolutely fascinated. I’d never played Prince of Persia before, so the realistic art enabled by rotoscoping was new and amazing to me. The puzzles were also nearly inscrutable: playing as a human transported to an alien world, I had a language barrier that left me with few clues, countless deaths, endless experimentation, and victorious jubilation. My only disappointment was that the game was too short: a speedrun takes only 10–15 minutes.

Since the Super NES and the Apple IIGS share the same processor, the game eventually made its way to the IIGS, largely because the developer was told it wasn’t possible:

If a conversion to a 16-bit Apple II seemed impossible, Vince Weaver, aka "deater", has kicked it up (or down?) a notch with his 8-bit demake:

Like his previous ports of Portal and Kerbal Space Program, Weaver’s version of Out of This World is incomplete, consisting of only the first two levels and deaths. But even this limited proof of concept is fun and and impressive, which you can see for yourself by downloading the disk image and source code from his website. The game runs on any Apple II with at least 16K of RAM.

Out of This World, under its original title of Another World, has been ported to many other platforms and is now enjoying historic re-releases. The 20th anniversary edition first appeared on consoles in 2014; in 2018, it landed on the current generation, that being the PlayStation 4, Xbox One, and Nintendo Switch, available as downloads only.

Despite having the original SNES cartridge, I’ve nonetheless plunked down USD$29.99 + S&H on the upcoming physical, retail copy of the Switch edition, courtesy Limited Run Games. It was just too good an opportunity to own this game again — be it on floppy disk, disk image, or cartridge. After more than two decades, I’m sure its puzzles will again take me longer than 15 minutes to solve!

UPDATE (March 2, 2019):: Weaver has now ported the introductory cinematic movie as well:

No More Heroes: Apple Strikes Again

January 21st, 2019 11:29 AM
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If I had to say what my brand was, it’d be a mix of Apple II, video games, Star Trek, and WordPress. Of them, those first two are the likeliest to intersect — but even I am sometimes late to catch those crossovers.

One recent video game I overlooked is Travis Strikes Again: No More Heroes, a Nintendo Switch exclusive released just three days ago, on January 18, 2019, and the latest in the No More Heroes franchise that started on the Wii in 2007. I’ve not played any games in this series and wasn’t planning to start now. But then the Australian video game website Vooks made this passing remark in their review of the game: "The cutscenes … [are] handled through a visual novel with an Apple II filter."

I wondered what "an Apple II filter" was, suspecting it was just lazy shorthand for pixel art or some other retro aesthetic. Some searching on YouTube revealed that Vooks was in fact quite accurate in its description.

It’s not a perfect match for the Apple II: the resolution is a bit too high and the font is off, to name a few. (Another review called it a "Apple II / TRS-80 style"; maybe that’s the influence.) Regardless, if I were to see these cutscenes without context, the Apple II would probably be the first thing I thought of, too — either that or Plangman, another modern game with an Apple II vibe.

I continued poking into the history of the No More Heroes franchise and discovered this sequel is not the first to reference the Apple II. The original 2007 game featured the Orange II, "a retractable, cleaver-esque beam katana model designed by Orange Computer… The name is a parody of Apple Computers and its first computer sold for public use, the Apple II."

I apparently need to add Travis Strikes Again to my gaming backlog!

Let’s Play Lode Runner Legacy

June 4th, 2018 9:00 AM
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Just over a year ago, I shared the trailer for Lode Runner Legacy, the first original game in the Lode Runner series in almost a decade. The game was finally released for Windows in July 2017 but didn’t receive its console debut until May 2018, when it was ported to the Nintendo Switch.

The Switch edition retails the voxel graphics style of its Windows counterpart, as well as its multiple modes: adventure; puzzle; and world levels, where players can craft and exchange their own creations. Best of all, its "classic" mode features all 150 levels of the Apple II original! At only $11.99, it’s hard to beat.

Still, I have a habit of buying games and never finishing them (or sometimes even starting them!), making me hesitant to purchase Lode Runner Legacy, despite its generally favorable Metacritic score of 77%. Fortunately, the Switch edition offers a free demo that includes ten playable adventure levels and five puzzle levels. I gave this trial edition a spin in my latest Let’s Play video.

Legacy plays a bit slower than the Apple II version I remember — but then, I remember playing it with an accelerator, so that may not be a fair comparison. Legacy also features much bigger sprites, and thus smaller levels, than the original — though the game hints at later, more sweeping levels that pull the camera back a bit, allowing for a larger play field.

Although I’m not a huge fan of the art style or the loading time between levels, I didn’t see anything in Legacy that would keep me from buying it. I just need to clear some other games off my plate first…

In the meantime, you can hear me rave about the original game in episode #35 of the New Game Plus podcast.