Scoring Dangerous Dave

December 21st, 2015 11:39 AM
by
Filed under Game trail;
Comments Off on Scoring Dangerous Dave

On IndieSider, my biweekly podcast, I interview game developers about the creative process. The Apple II is one of the platforms that got me into gaming, so I enjoy the opportunities to feature it on my show, bringing everything full circle. For example, Episode #16 featured the voice talents of Brutal Deluxe‘s Antoine Vignau, whereas episode #26 highlighted the work of Wade Clarke in interactive fiction.

Some of my podcast subjects come to me through public relations specialists such as Emily Morganti, whom I’ve found to be a gamer with excellent taste in games. She recently pitched me a game she didn’t realize I have a long history with: Dangerous Dave. This franchise of side-scrolling platform games was founded on the Apple II, where it had two famous names attached to it: publisher Softdisk and developer John Romero.

John has been a friend to the Apple II community before, during, and since his success with Wolfenstein 3D, Doom, and Quake: he was the KansasFest 2012 keynote speaker, and his writing is featured in this month’s issue of Juiced.GS. He recently ported one of his Dangerous Dave games to iOS — but it was not Mr. Romero that Ms. Morganti was representing. Instead she was putting me in touch with Dren McDonald, the composer who created the score for Gathering Sky, a game I featured in IndieSider #28.

I took the opportunity to interview Dren about his long history of collaborations with the Romero family; creating an original soundtrack for an Apple II game; the programming tools that a digital musician employs; and what constitutes the "chipbilly" genre he invented for this game, seemingly inspired by chiptune. The resulting interview became IndieSider #34, which can be viewed on YouTube:

or listened to in your podcatcher of choice:

I appreciated featuring one of the many creative artists who contribute something to a game other than design or development. It takes a village to keep the Apple II alive!

Charlie Kellner of alphaSyntauri

October 5th, 2015 1:37 PM
by
Filed under Hacks & mods, History, Software showcase;
Comments Off on Charlie Kellner of alphaSyntauri

Were it not for the Apple II, Apple would’ve made no other machines; consequently, when telling the story of the Macintosh, historians often include segments of interest to the Apple II user. Such was the case with the 2008 documentary Welcome to Macintosh, which showed enough interest in the Apple II (including an interview with Vince Briel) that it was reviewed in Apple II magazine Juiced.GS.

Now the identically named but unrelated podcast Welcome to Macintosh has another serving of Apple II goodness — one that ties in with one of my all-time favorite movies: TRON. I knew the Apple II had played a role in other films of the era, such as WarGames, but I didn’t realize it’d also contributed to the soundtrack of TRON — or that the software with which it did so was played by its developer at Steve Wozniak’s wedding.

It’s all courtesy Charlie Kellner, inventor of alphaSyntauri, one of the first digital music synthesizers.

Welcome to Macintosh host Mark Bramhill interviewed Kellner about how he created the synthesizer not as a commercial product, but as something he wanted for himself. It nonetheless then caught the interest of Apple, musicians such as Stevie Wonder, the Dolphin Research Center, and more. At a time when personal computers were new and their functions not yet widely understood, Kellner successfully demonstrated the Apple II’s utility to a diverse range of professionals in a variety of fields.

Although the interview focuses on this particular application, Kellner likely has many more stories from the dawn of personal computing. His résumé reads like a who’s-who of developers and publishers: Apple, Lucasfilm, Epyx, and Isix in the 1980s; in later decades, Viacom, Microsoft, Wizards of the Coast, and Nintendo. But you can find out about his earliest success by downloading the interview in your favorite podcatcher, or streaming it below:

Getting to know my father

June 29th, 2015 10:22 AM
by
Filed under People;
Comments Off on Getting to know my father

Last spring, I interviewed my father. The eight-minute video was to live on my YouTube channel, the focus of which is video games, so that’s what my dad and I talked about: his history with pinball, choosing to have Atari and Nintendo in a house where he raised four boys, and more. It was a fun opportunity to get to know my father better.

For Father’s Day 2015, I decided to revisit the topic but more in-depth. In the time since the original video, I launched the Polygamer podcast, which interviews marginalized voices in the gaming industry. My father, being a straight, white, cisgendered male, doesn’t sound like he’d fit that demographic — but when viewed as someone older than the average gamer, and who juggled gaming with parenting decades before the former became mainstream, he certainly represents an unusual perspective.

Since Polygamer is an audio podcast, it was easier to produce a longer interview than the video format allows. The range of topics my dad and I discussed thus expanded to include not only video games, but science fiction, Star Trek, and the Applel II. I was surprised to learn that Dad brought home an Apple II not as an accounting tool for use in the family business, but because he saw it as a curiosity that had the potential to reshape the world, and he wanted his sons to get in on the ground floor. This and other tales of the diversions and entertainments he’s enjoyed over the last seven decades made for a fun and fascinating conversation.

The entire episode can be found on Polygamer.net; subscribed to in iTunes, Stitcher, TuneIn, or your podcatcher of choice; or streamed below.

My thanks to my dad not only for taking the time to speak with me, but for making me the geek I am today!

IndieSider goes French — sort of

January 26th, 2015 11:26 AM
by
Filed under Game trail;
1 comment.

On July 2, 2014, I launched the IndieSider podcast. This biweekly show pairs gameplay footage with developer interviews. It’s a unique combination that allows me to interview indie game developers while experiencing their creations. I try to focus on games that are doing something unusual, such as This War of Mine, which simulates the reality of being a civilian in a war-torn country; or developers working in uncommon situations, such as Dan Dujnic, who releases a new version of his twin-stick shooter, Breakers Yard, to the web every week.

Recently I discovered the puzzle game Cubot and was charmed by its calming aesthetic, uncomplicated gameplay, and challenging levels. I reached out to developer Nicolas Pierre-Loti-Viaud of Nicoplv Games for an interview. He liked the IndieSider format and wanted to participate, but his spoken English is as good as my French — which is to say, nonexistent. On those grounds, he regretfully declined.

Fortunately, I don’t take "no" for an answer! I figured if I could just get a translator, then the interview could proceed. Who did I know who could serve as a bridge between these two languages?

I didn’t have to look far.

Juiced.FR

Vive le Juiced.GS!

Antoine Vignau of Brutal Deluxe recently translated an entire issue of Juiced.GS into French. The resulting special edition was mailed for free to all the magazine’s French-speaking subscribers. I asked Nicolas: may we conduct the interview via email in French? And Antoine: would you translate to English and provide me an audio recording of the translation?

All parties were game. The interview was on!

IndieSider #16 went live last week and is available in audio and video editions, with French and English transcripts. The voice you hear is Antoine’s, but the words are Nicolas’. Antoine and I recorded our tracks separately, which made for a fun time editing, since he never heard the exact tone or phrasing of my questions and responses until after the show had aired!

While the content of this interview had nothing to do with the Apple II, it nonetheless would not have been possible without the Apple II community and this unique collaboration. My thanks to Antoine for lending his expertise and for being willing to play such an unusual role!

My father, the original gamer

June 16th, 2014 10:24 AM
by
Filed under Game trail, People;
Comments Off on My father, the original gamer

When I think back to my childhood, there are two things I don’t remember ever not having: an Apple II, and video games. From computer games like Castle Wolfenstein and Choplifter to Atari 2600 classics such as Space Invaders and Adventure, I’ve always been gaming.

Having such entertainment opportunities is typical in the modern household — but thirty years ago? It was almost unheard of. Who decided I should grow up to be a gamer?

The answer is my dad — and to commemorate Father’s Day, I found out what makes him the family’s original gamer.

I’m so grateful my father gave me this opportunity to interview him. The subject matter may not be so serious, but it answered some questions I’d always had, like: how did we end up with a pinball table in the basement? (It was Gottlieb’s Spirit of 76, if you were wondering.) Why don’t you game much anymore? These questions were always in the back of my mind but never important enough to ask.

When I asked Dad if he had any specific memories of me growing up playing games, I thought he might remember how I excitedly relayed to him every plot point of the original Final Fantasy, one of my first RPGs, as I encountered them. Or how he accompanied me to the Nintendo World Championships in 1990, where I placed second for my state and age group. Instead he abstracted out the concepts of what made me unique in a family of gamers. I could never dominate an arcade machine like my brother Dave could with Q*bert and Pac-Man, but it’s true that I really appreciated the context and minutia of these imaginative worlds, which I don’t think I ever consciously was aware of until my dad said it on camera.

I expected this video to teach me about my dad, not myself. But Apple II user ionfarmer commented, "I really enjoyed your Father’s Day video and appreciated hearing your father’s video gaming experience, and by extension, your video game pedigree! That was awesome!" And Dave’s partner Dawn wrote, "The memories you capture are truly amazing ( listening to your dad talking about his childhood, and of course the differences between you and Dave).&quot.

So thank you, Dad, for this opportunity to remember that the Apple doesn’t fall far from the tree. Happy Father’s Day!

Gaming across the platforms

December 30th, 2013 11:35 AM
by
Filed under Game trail;
Comments Off on Gaming across the platforms

I spent much of December overwhelmed by too many freelance commitments. Activities that are supposed to be fun, like writing articles and playing video games, adopt a different tone when a deadline is applied. But I kept my sanity in large part to the opportunities these pursuits gave me to interact with my fellow Apple II users outside our usual contexts of Juiced.GS, Open Apple, and KansasFest.

Specifically: we’ve been playing video games. Lots of them.

My YouTube channel, where I unboxed the Sony PlayStation 4 and Microsoft Xbox One, gained the attention of prolific and accomplished media producer Lon Seidman, former guest of Open Apple. Although I lack the polish and equipment of his A/V setup, he invited me onto his show for a livestream first look at the Xbox One.

It was fun to see and work with Lon in real-time — a first! Who knows what other opportunities he and I may have to collaborate? Could an Apple II show be far off?

That same weekend, I was invited to be a guest on the weekly Internet radio show Pixel Pizza, hosted by Jared Ettinger, a student at Emerson College, where I’m on the adjunct faculty. I was concerned that I’d be outed for my lack of hardcore gaming experience, but I was able to turn the conversation to more technical details about the Xbox One and PlayStation 4 that I could expound upon. My confidence was further bolstered to know Steve Weyhrich of the Apple II History site was listening live. During sign-off, I thanked him on-air with a plug for his book, Sophistication & Simplicity.

Interviews and talk shows are all well and good — but video games are meant to be played, not discussed. So this past Friday evening, I switched on my Xbox 360, connected to Xbox Live, and met Dain Neater and Andy Molloy for some online gaming. Our weapons in this duel were high-performance speed demons, with us racing down the California coast trying to escape the police (or, sometimes, each other) as we duked it out in Need for Speed Hot Pursuit.

So thanks, Microsoft, for giving us Apple II users so many gaming platforms to discuss and play on. Any medium that serves to connect us retrocomputing enthusiasts is okay by me!