Fallout ’84

November 9th, 2015 10:16 AM
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Patient fans of the 1988 game Wasteland have had much to celebrate these past few years. After a successful Kickstarter, the original creator released the long-awaited sequel Wasteland 2 in September 2014, returning gamers to the post-apocalyptic landscape as a Desert Ranger, set 15 years after the original game. Wasteland 2: Director’s Cut released October 13, 2015, marking the game’s first appearance on the Microsoft Xbox One and Sony PlayStation 4.

Those 15 years were not a wasteland of their own, though. Fallout, the spiritual successor to Wasteland, debuted in 1997 and has seen multiple sequels since then. The latest entry in the franchise, Fallout 4, releases tomorrow, November 10, promising to abscond with gamers eager to explore a bombed-out Boston.

https://www.youtube.com/watch?v=GE2BkLqMef4

But neither Fallout 4 nor Wasteland 2 have brought their series back to their roots: despite the variety of editions and ports, neither game has appeared on the Apple II. Chiptune artist 8 Bit Weapon has set out to correct that oversight, with the following proof of concept of Fallout ’84:

This demo was made using the Outlaw Editor, a tool that was was profiled in the September 14 issue of Juiced.GS and devised to assist with the creation of upcoming Old West RPG Lawless Legends. The song with which the above video opens is "Apple Core II", which was released on the album Bits with Byte.

Although the editor and song are available, the Fallout ’84 demo is not, limited in distribution to its creators. But gamers can still enjoy the unique experiences of Wasteland 2, Fallout 4, and Lawless Legends — two of which are out now, with the third exploding onto the scene in 2016!

(Hat tips to Seth Sternberger and Mike Fahey)

Apple II & feminism at PAX East 2014

March 17th, 2014 1:00 PM
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Two years ago today, I was at GameFest, the opening weekend of The Art of Video Games, an art exhibit at the Smithsonian American Art Museum. It was the performance of chiptune artists 8 Bit Weapon and ComputeHer that drew me there, but I went home with connections to the National Academy of Video Game Trade Reviewers.

A year later, that connection landed me on stage at Boston’s PAX East gaming convention, moderating a panel on the best video games of the year. Having developed my moderation skills at KansasFest, I found PAX an exciting and encouraging venue in which to continue hosting discussions on some of my favorite hobbies.

Emboldened, I sought to return the PAX stage in 2014 with a panel of more critical social value. Inspired by the work of Anita Sarkeesian, whose work I discovered upon backing her Kickstarter, I started brainstorming with Juiced.GS associate editor Andy Molloy as far back as June 27 and finally submitted my proposal last month. With the official schedule for PAX East having been announced last week, I’m pleased to announce that my proposal has been accepted, and I will be moderating the panel "Sex, Sexy & Sexism: Fixing Gender Inequality in Gaming".

The Apple II connection? Not only would this panel never have developed without chiptune artists, Juiced.GS editors, and KansasFest sessions — I was also able to feature the Apple II itself at ten seconds into the above trailer.

The Apple II — it makes all things possible!

8 Bit Weapon at the Smithsonian

March 15th, 2012 9:04 AM
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Tomorrow marks the commencement of GameFest, a three-day festival celebrating the opening of a new Smithsonian exhibition: The Art of Video Games. A year ago at this time, the public was invited to vote on what games should be featured in this exhibit. Now, in 2012, we will enjoy these games receiving the recognition they deserve.

What most excites me about GameFest is the prominent role it grants one of the Apple II community’s best friends: chiptune music group 8 Bit Weapon. This group, whose work has been featured in Juiced.GS and who has collaborated with the immensely talented Michael J Mahon, will be performing live this weekend. Many of their tunes will come from the new album Bits with Byte, for which the tune "The Art of Video Games Anthem" was composed.

The album includes the song "Apple Core II", performed entirely with Apple II computers.

If you’re in the Washington, DC, area, come down to the Smithsonian to check out these awesome exhibits and performers. And if you’re not, purchase an 8 Bit Weapon album — and support those who support the Apple II!

8 Bit Weapon’s Disko Apocalypse Tour

June 3rd, 2010 10:28 AM
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Advances in technology have made the creation of music easier, but it hasn’t necessarily made the music itself better. Sometimes, you have to step backward to achieve true artistry.

That’s the philosophy of chiptune music, which employs retrocomputers, from the Nintendo Game Boy to the Apple II, to create original tunes with a classic sound. Perhaps my favorite group in this genre is 8 Bit Weapon, which has been rocking the chiptune scene for over a decade, including on national and international tours, video game soundtracks, and exclusive events.

I’m fortunate to have interacted not just with 8BW’s music, but with the musicians themselves. I interviewed Seth Sternberger of 8BW for the December 2007 issue of Juiced.GS, two years after I’d first heard Alon Waisman, an old friend of mine from the days of CompuServe, interview Seth on his ChatterBox Video Game Radio Show. In preparation for my interview, I’d listened to the music group’s free downloads, but it wasn’t until 2009 that I voted with my wallet. I purchased and reviewed 8 Bit Weapon’s Electric High EP album in Juiced.GS Volume 14, Issue 3 (September 2009). I dug most of the CD’s six tracks, but the first feature anyone is likely to notice is the packaging:

The CD is found in an eviscerated 5.25″ floppy disk that’s been slit open and the disc inserted, right alongside the original floppy media, then placed in a disk sleeve. It may seem cruel to cannibalize the format that brought us so many fond memories, but it’s also encouraging to see them be given new life as a home to music that’s representative of the era.

Several of their songs, and even some full albums, are available for download from their online discography, but this summer, you can do one better and hear them perform live. The Disko Apocalypse Tour is currently underway, with their next performance is tonight at San Francisco’s DNA Lounge, followed later this year with shows in Las Vegas and Portland, Oregon. Their full tour schedule is still TBD. I invited them to perform at KansasFest 2010, an Apple II convention occurring in Kansas City this July; maybe the Power & Light District would be an attractive venue? Unfortunately, neither 8BW nor KFest could coordinate this event. Both parties look forward to a future opportunity; in the meantime, the band will be represented as a prize at this year’s KFest.

If you happen to be flush with cash and want 8 Bit Weapon to come to your town, you can invite them for the cool sum of $5,000 via Kickstarter, an entrepreneurial site that accepts pledges to support independent projects by offering personalized rewards to potential investors. I first became aware of Kickstarter through Jason Scott‘s successful venture to finish GET LAMP. I’ve since become a supporter of the open-source social networking software Diaspora as well as the 8 Bit Weapon tour that I myself will not get to attend. I debated whether to make that investment — shouldn’t it be the band’s responsibility to conduct a tour that is financially solvent? I decided that there is little chance for any band operating in the chiptune genre to be profitable, and that it’s up to us other little guys to support causes that we believe in.

Music deserves to be made and heard — especially good music.

Enjoy the tour!