Archive for the ‘Happenings’ Category

The Apple II isn’t just a computer; it’s a community. Conferences, conventions, and parties are where to meet your fratres in computatrum.

Jack Tramiel dies at 83

April 9th, 2012 9:58 PM
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Jack Tramiel, founder of Commodore and Atari Corporation, the latter a gaming company he salvaged from Atari Inc., passed away yesterday at the age of 83.

The Commodore 64 was a better-selling computer than the Apple II. Due to an original larger user base than our community’s, their retrocomputing scene is in many ways still more active, allowing an ancient rivalry to some places persists to this day.

Yet the competition wasn’t personal between the computers’ founders. Tramiel never met his contemporary and competitor, Steve Wozniak, until the 25th anniversary of Commodore at the Computer History Museum in 2007, an event which shed some details on their history:

With no money to build thousands of the Apple machines, Wozniak and Jobs approached Commodore about distributing the Apple II. "Chuck Peddle from Commodore came to the garage, and he was one of about three people we showed the Apple II prototype," Wozniak said.

As struggling 20-year-olds with zero savings and no business experience, the idea of a stable job at Commodore comforted them, Wozniak said. "Steve [Jobs] started saying all we want to do was offer [Apple II] for a few hundred thousand dollars, and we will get jobs at Commodore, we’ll get some stock, and we’ll be in charge of running the program," Wozniak said.

Commodore rejected the idea, preferring instead to develop its own simpler … machine without the pizazz of the Apple II, Wozniak said. Commodore could do it more quickly and thought at the time that would be a better course for the company, he said.

I’ve never used a C64 but, so close to having lost Steve Jobs, I can appreciate what Jack Tramiel’s passing means to his fans. I offer my thanks to the man who played such a significant role in the founding of an era, and my sympathy and condolences to his many admirers, both then and now.

(Hat tip to Mike Maginnis, as retweeted by Eric Shepherd)

8 Bit Weapon at the Smithsonian

March 15th, 2012 9:04 AM
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Tomorrow marks the commencement of GameFest, a three-day festival celebrating the opening of a new Smithsonian exhibition: The Art of Video Games. A year ago at this time, the public was invited to vote on what games should be featured in this exhibit. Now, in 2012, we will enjoy these games receiving the recognition they deserve.

What most excites me about GameFest is the prominent role it grants one of the Apple II community’s best friends: chiptune music group 8 Bit Weapon. This group, whose work has been featured in Juiced.GS and who has collaborated with the immensely talented Michael J Mahon, will be performing live this weekend. Many of their tunes will come from the new album Bits with Byte, for which the tune "The Art of Video Games Anthem" was composed.

The album includes the song "Apple Core II", performed entirely with Apple II computers.

If you’re in the Washington, DC, area, come down to the Smithsonian to check out these awesome exhibits and performers. And if you’re not, purchase an 8 Bit Weapon album — and support those who support the Apple II!

Battle of the ‘bots

February 9th, 2012 1:45 PM
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As I’ve discussed in Open Apple but not previously on Apple II Bits, you absolutely must check out Jimmy Maher’s blog, The Digital Antiquarian. His exhaustive, academic, focused writings on the Apple II and aspects of its history and games (specifically what he refers to a "ludic narratives") are fun and informative reads worth making the time for.

His travels through Apple’s history have most recently taken him to the works of Silas Warner, best known for the seminal stealth game Castle Wolfenstein but also developer of RobotWar, published by MUSE Software in 1981. True to its PLATO (Programmed Logic for Automated Teaching Operations) origins, the game served as an instructional tool for teaching programming, challenging users to create routines that describe the behavior of a combative robot. As Maher describes:

You don’t get to design your robot in the physical sense; each is identical in size, in the damage it can absorb, in acceleration and braking, and in having a single rotable radar dish it can use to “see” and a single rotatable gun it can use to shoot. The programming language you work with is extremely primitive even by the standard of BASIC, with just a bare few commands. Actual operation of the robot is accomplished by reading from and writing to a handful of registers. That can seem an odd way to program today — it took me a while to wrap my mind around it again after spending recent months up to my eyebrows in Java — but in 1981, when much microcomputer programming involved PEEKing and POKEing memory locations and hardware registers directly, it probably felt more immediately familiar.

Two to five players would then enter their routines into an arena, and may the strongest robot win!

Terminator T-800 vs Robocop

Inspired by the RobotWar competitions Computer Gaming World once hosted, Maher is looking to resurrect these epic duels with a contest of his own. One cool feature not possible at the time of RobotWar’s debut: Maher will do a screencast of each battle and upload the video recording, so that players can not just know the outcome but watch how it came to be. Contestants can tweak their winning ‘bots between battles, evolving them to face ever stiffer competition. Grand prizes await the mightiest mech.

This sounds like great fun, in the tradition of HackFest and RetroChallenge. I applaud Maher for actively supporting and even expanding the Apple II community, and I encourage anyone reading this to consider entering the contest.

One shall stand… and one shall fall!

Reactions to Steve Jobs

October 6th, 2011 4:13 PM
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I update this blog every Thursday. There’s no rule against me updating it more than once.

Steve Jobs has passed away. My co-workers and I got together this morning to reflect on what this means for us and our world.

Great work by Keith Shaw in producing and editing this video. I know of at least one more video and one podcast that will feature Apple II users. I’ll post them here on Monday.

Steve Jobs dies at 56

October 6th, 2011 12:00 AM
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Steve Jobs passed away yesterday at the age of 56.

Steve Jobs

Image courtesy Apple.

Here’s a video from Computerworld with more details.

An excellent profile of the man and his insights and wisdom is available in this 2005 commencement speech from Stanford.

I’m not really sure what more to say. Apple II users Dan Bricklin, Bill Budge, Chris Espinosa, John Romero, and Wil Wheaton do.

A glitch for your tapestry

September 22nd, 2011 8:39 AM
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Jason Scott isn’t the only Kickstarter user showing up on Apple II users’ radars. Another project, one designed to fund a recurrence and propagation of a glitch-based conference held last year in Chicago, has a tangential connection to the Apple II.

An integral component of Kickstarter are the incentives that projects offer their backers — a physical reward or honored acknowledgement of each person’s financial support. For the Glitch project, Melissa Barron — KansasFest alumna, exhibit hall award recipient, and Juiced.GS contributor — has donated two of her famous glitch weavings, produced on a Jacquard loom. For the same price you paid for your Apple-1, you can support the cause and receive your own tapestry. Only two were originally offered, with one already spoken for at the time of this posting, so get yours today! The project ends the evening of Tuesday, September 27.

https://www.kickstarter.com/projects/glitch/glitc-h-20111ditdoit2gather

(Hat tip to Daniel Kruszyna)