Prince of Persia turns 30
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Back in July, I blogged about Prince of Persia’s pending thirtieth birthday. Well, it happened! Last Thursday, Prince of Persia turned thirty years old, having originally been published on October 3, 1989.
Several mainstream and gaming news outlets commemorated the occasion, reflecting on the Prince’s place in history and how it impacted game design and development. Goomba Stomp’s Patrick Murphy waxed about the game’s fluid, groundbreaking rotoscoped animation:
Here was a video game character that didn’t go from standing to jumping in one frame, whose run action didn’t come off as robotic and endlessly recycled. The Prince seemed to move like a real person (or at least a beautifully drawn cartoon), with all the fluidity and momentum that living beings have.
In contrast to the game’s historical significance, Forbes‘ Matt Gardner shared a fact that I was unaware of:
Despite great reviews, Prince of Persia sold poorly in North America; just 7,000 copies were bought in its first year. It was only when it reached Japan and Europe that it became a true hit with audiences, due to the game finding ubiquity through official ports.
That slow, international acceptance of the game reminds me of Wizardry. Bitmob once wrote of Sir-Tech’s computer role-playing game:
When it first came to Japan in the eighties, Wizardry had also inspired a media blitz across print and video that left a huge impression on the RPG audience. Not only did its phenomenon reach across media channels in Japan back in the day, the series continues on with a list of spin-offs and original productions catering to a dedicated fanbase.
Both Prince of Persia and Wizardry have had spinoffs, some more successful than others. In Let’s Play of Prince of Persia: Escape, the endless runner released earlier this year for mobile devices, I was lukewarm at best. PocketGamer’s Cameron Bald was less reserved and more decisive, calling it "a sham product: ugly, cynical, and cruelly manipulative." Oof!
I don’t remember on what platform I originally played Prince of Persia; by the time it was released in 1989, I was deep into console games, meaning I may have first played the Super Nintendo version published by Konami.
Wherever it’s been popular or ported, or however successful its regions or spin-offs have been, Prince of Persia’s release was a landmark in computer gaming. May it celebrate many birthdays to come — long live the Prince!