Video Game Hall of Fame overlooks the Apple II in 2017
Filed under Game trail, Mainstream coverage; 3 comments. |
Every spring, the World Video Game Hall of Fame expands its list of inductees. This virtual recognition, hosted by the International Center for the History of Electronic Games at the Strong Museum of Play in Rochester, New York, acknowledges games that "have significantly affected the video game industry, popular culture, and society in general".
Since the games are assessed not for their cutting-edge graphics, replayability, or "fun factor", it makes sense that many inductees would be older titles. Despite being constrained by the technology of the era, these early games were foundational in creating an industry and its franchises. And few machines were as elemental in that process as the Apple II.
However, The Strong rarely recognizes native Apple II games. The first class of inductees, announced in 2015, passed over Oregon Trail in favor of Doom, Pac-Man, Pong, Super Mario Bros., Tetris, and World of Warcraft. Oregon Trail finally got its due in 2016, but at the same time that John Madden Football got sacked to make room for The Sims, Sonic The Hedgehog, Space Invaders, The Legend of Zelda, and Grand Theft Auto III.
Now it’s 2017. Another class has been accepted into the Hall of Fame, and for the first time, no Apple II game was even nominated. Nominated but not accepted this year were Microsoft Windows Solitaire, Mortal Kombat, Myst, Portal, Tomb Raider, and Wii Sports; the winners were Donkey Kong, Halo: Combat Evolved, Pokémon Red and Green, and Street Fighter II. While Donkey Kong and Solitaire originated in the 1980s and had Apple II iterations, none of these titles and franchises were made popular by the Apple II, like Oregon Trail and John Madden were.
Rather than feel slighted in 2017, Let’s ensure the 2018 ballot doesn’t similarly overlook our favorite retrocomputer. What games should we nominate for consideration in next year’s class — again, taking into account not how much time we spent playing these games, but their lasting impact on the industry and genre?
So as to not spread ourselves thin and divide our votes among too many choices, I have only two suggestions: Ultima and King’s Quest. Both games created fully realized worlds and new ways to interact with them, introducing both franchises and gameplay mechanics that continue to this day. What more could the World Video Game Hall of Fame ask for?
Let’s get the Apple II the recognition it deserves. In the meantime, as a platform-agnostic gamer, I offer my congratulations to all the non-Apple II titles that received this honor in 2017 — many of which made lasting impressions on both gaming culture and my own childhood.
King’s Quest is more correctly classed as a PCJr title, given it was directly commissioned by IBM to take advantage of that machine’s advanced sound and graphics hardware. I’d nominate Mystery House if you’re looking for an influential On-Line Systems release for the Apple.
The Strong Museum has a copy of The New Apple II User’s Guide so at least someone there knows about the Apple.
They also have Sophistication & Simplicity, a complete collection of Juiced.GS, and over 500 other Apple II items. Yay, Strong!