Juiced.GS is an Apple II print magazine that magically arrives in subscribers’ mailboxes every quarter. The time in between each issue might seem restful before the staff makes a mad dash to the finish line. But the reality is that Juiced.GS production occurs in every month of the year.
Each issue gets three months, and each month gets put to good use:
- Write the articles.
- Edit and lay out the articles.
- Publish the magazine.
There is some overlap between issues — for example, assignments for the December issue are usually doled out in August or September, so that once the September issue ships, writers can immediately start working toward the next deadline.
For next month’s issue, writers were given a deadline of Friday, November 11. I intended to read their submissions while on the ten-hour round-trip bus ride between Boston and New York City, where I was attending GaymerX East. Unfortunately, that mode of transit didn’t prove conductive to editing, pushing my work out to the following weekend.
So, this past Saturday, I finally read six Juiced.GS articles. Each one took about an hour to undergo this process:
- Print the article in hardcopy.
- Read it once without touching my pen so that I can focus on large questions: Did the writer understand the assignment? Does he answer the questions the article set out to address? Does one section flow naturally into the next?
- Read it again with red pen, addressing mechanics (word choice, punctuation) and scribbling questions into the margins.
- Transcribe all annotations into Microsoft Word using Track Changes.
- If there are still questions or areas that need revision, send back to the author for a second draft, due one week later.
- Upon receiving the second draft, or if the first draft had no questions, send the article to Andy Molloy for a second edit.
Once I get Andy’s revisions, I lay the content out in the Juiced.GS template using Pages v4.1. Once I have a few articles done, I send a PDF to the entire staff for review and commentary. After incorporating their feedback, I then send each article to its respective author for one last review, to ensure no errors were introduced during editing or layout.
Once all content is in place, it’s off to the printshop. If I deliver the PDF by Tuesday morning, I can pick up my order Wednesday night. Some friends and I have a stuffing party, with the assembled magazines being mailed Thursday morning.
But I need to prepare more than just the magazine for that party; the mailing envelopes are their own beast. So this weekend, I checked my supply of catalog envelopes and Avery labels; if I was short on either, I’d order more from Amazon.com. If I needed more return address labels, I’d order those, too. All this needs to be done a month in advance, to allow time for shipping to my house.
I also need to get stamps. At the time of this writing, an issue mailed within the USA costs $1.36, or two 68¢ stamps; to Canada or Mexico, it’s $2.71, which is $2 + 68¢ + 3¢; everywhere else, it’s $4.16, or $2 + $2 + 10¢ + 5¢ + 1¢. I need so many of each that many post offices don’t appreciate me clearing out their supply, sometimes outright refusing to fulfill my shopping list, despite having the stock with which to do so. This weekend, for the first time, I ordered the stamps online. (Except the 5¢ stamps, for which the online minimum order is 10,000 stamps. Juiced.GS‘s subscriber base is somewhere south of that.)
Once all that’s assembled, I recruit friends or relatives to a labeling party, where we combine the envelopes, address labels, return address labels, stamps, and "DO NOT BEND" rubber stamp.
And all that is just what’s happening on the editing and publishing side; it doesn’t take into account the research and wordsmithing that all the writers, both staff and freelance, do.
But it’s all worth it. This past September, I took a draft of Juiced.GS with me on a weekend getaway. As I read the brilliance that so many community members had volunteered to share in our magazine’s pages, I stopped and said aloud: "I’m so lucky I get to do this."
Juiced.GS is a lot of work — and a lot of fun.