Plangman on IndieSider


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Candidates for my biweekly IndieSider podcast can be difficult to come by. The show looks behind the scenes at the development of indie (self-published) computer and video games, of which there are many — the indie tag on software distribution platform Steam currently lists 7,391 titles, with more being added every day.

But I limit IndieSider to games that I like, so as to avoid an awkward conversation with a developer of "Why does your game suck?" I instead look for games that offer original experiences and progressive gameplay in genres that I like: action, adventure, puzzle, narrative. There’s then an evaluation period where I test a game to determine if it’ll be a good fit for the show.

The latest episode of IndieSider features a game that bypassed that evaluation entirely. No game has hit my sweet spot as neatly as Plangman, which caught my attention in the first two seconds of its trailer:

A platform game with the puzzle elements of Hangman and featuring what appeared to be the runner from Microsoft’s Olympic Decathlon as the protagonist? Was this game somehow made for me?!

I was quick to get developer Ehren von Lehe on the phone for episode #39 of IndieSider. Through Facebook and Juiced.GS, I thought I knew almost all the major Apple II players out there. I was pleasantly surprised to discover Ehren’s interest in the Apple II is as alive and well as any retrocomputing enthusiast. Plangman was inspired by watching his daughter play with his own Apple II, recently taken out of mothballs. The playable character is based on Captain Goodnight, not the Olympic decathlete. Ehren mentioned an Infocom documentary also played a role. Aha! Another fan of Jason Scott‘s GET LAMP. When I added that Jason had been the keynote speaker at an annual Apple II convention, Ehren asked, "Is that KansasFest?" It was almost as if Ehren and I had been members of the same community for years and had never met!

The resulting conversation can be heard in this audio podcast:

or this video

It’s not unusual for my gaming pursuits to introduce me to people who got their start on the Apple II and who remember the platform fondly. It’s unprecedented for me to encounter in that course someone who’s actively keeping the Apple II alive through modern software development. If you want a retro aesthetic in a new game, I highly recommend you check out Plangman.

(Hat tip to Javy Gwaltney)