Interviewing Wade Clarke of Leadlight Gamma
Filed under Game trail, People; 1 comment. |
As host of the IndieSider podcast, I’m constantly on the prowl for new indie (self-published) computer and video games. I like to help my listeners discover obscure titles that represent a variety of genres and themes whose developers are available for podcast interviews about the game development process.
Last month, I found my biweekly guest within the Apple II community with Wade Clarke, creator of Leadlight, a text adventure released in 2010 for the Apple II. The game was featured on the cover of Juiced.GS Volume 16, Issue 1, and Wade declared his intention to translate the game from Eamon to Inform in Volume 17, Issue 2. That project was completed earlier this year with the release of Leadlight Gamma, a game that runs natively on Windows and Mac and is one of the first products under Wade’s new label, Heiress Software.
Since Juiced.GS has already covered interactive fiction at length — we have an entire themed PDF on the subject — associate editor Andy Molloy and I decided to give the genre some love in another outlet — namely, the IndieSider podcast. And since I’d already asked Wade about the genesis and influences of Leadlight, I focused this conversation on its transition from the Apple II to modern platforms. The result is episode #26 of IndieSider:
In addition to subscribing to the show in iTunes, Stitcher, TuneIn, or your podcatcher of choice, you can also listen to the above audio interview paired with video of the game being played on YouTube:
Text adventures may not lend themselves to a visual medium like YouTube, but that’s exactly why I did it: there are far fewer examples of interactive fiction on YouTube than there are other genres of games. Wrote one of my regular viewers, "I’ve never seen this type of game in life."
Getting the word out about games, genres, and developers that mainstream gamers may otherwise overlook? Mission accomplished!
This is fascinating, development for an antique platform has continued for a pretty much dead species of games. As one who grew up with the Apple // platform in the 1980’s, text adventures were not my favourite entertainment, and I certainly never got anywhere finishing one.
Leadlight was a welcomed return to the genre and due to it’s modest length, is the first one I have ever finished. I imagine that it is a title that could be “digestible” to todays audience, who have largely forgotten (or have no idea of) the skills required for text adventures and 8-bit gaming in general.