Dead Man’s Oregon Trail


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The gaming industry is currently experiencing the popularity of three trends: indie studios, retrogaming, and zombies. All three converge in in an upcoming remake of Oregon Trail in which you travel across the country through hordes of undead.

Wait — didn’t I already write that blog post? Three years ago, I was playing Organ Trail, a free browser game that later held a successful Kickstarter to release a director’s cut edition on Mac, Windows, Linux, iOS, Android, and Ouya.

So what’s new in 2014? Dead Man’s Trail, a modern action/resource management game inpsired by Oregon Trail. Development studio E4 Software is aware of the precedent of Organ Trail and is taking their game in a different direction:

We’re very aware of the existence of Organ Trail and are actually very big fans of the game. We were in early planning stages when Director’s Cut came out but decided to move ahead with DMT anyway because we had ideas for things that differentiated us from Organ Trail, such as giving each party member a specific role, having procedurally generated 3D looting levels, having one resource perform several different functions (bullets are ammo and currency), etc.

Where Organ Trail elicits its charm from using mechanics and presentation elements from the original, think of ours as an expanded follow up that wants to go beyond the original Oregon Trail to create a Walking Dead/World War Z atmosphere. We’re hoping that several years on from the release of Organ Trail, fans of that project will see our game and want to play it as a next step.

I’m excited to see a game that offers more customization than the traditional Oregon Trail format — most notably, characters with unique skills, such as firearms expert, paramedic, and mechanic (think Left 4 Dead); and different vehicles. If you had to plow through a sea of zombies, would you do so in a station wagon? No way! Give me a school bus or 18-wheeler… and leave me to be concerned about fuel economy after we break down in the middle of nowhere.

The looting element of the game is where Dead Man’s Trail most notably diverges from the Oregon Trail formula. Although inspired by the original game’s hunting sequences, looting occurs in urban settings from a 3D, isometric perspective. It’s not an experience I looking forward to grappling with on a mobile device’s tiny screen.

Whereas Organ Trail kept much of Oregon Trail’s gameplay and aesthetic, Dead Man’s Trail is potentially much more ambitious. Correspondingly, Organ Trail needed only the realistic sum of $3,000 in crowdfunding, whereas DMT is asking for $50,000 on Kickstarter.

Dead Man’s Trail is halfway through its one-month crowdfunding campaign and has raised less than 5% of its goal. The game is far enough along that it will likely see release one way or another, but Kickstarter will help ensure the final product is timely and true to the creators’ vision. If all goes well, we’ll see Dead Man’s Trail hit Windows, Mac, Linux, Android, and iOS this October.