A chat with Bill Budge


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If a wave of nostalgia and retrocomputing enthusiasm has led to a resurgence in the popularity of the Apple II, then it’s natural that a spillover would effect the platform’s past and present celebrities. Bill Budge, for one, was honored with the Academy of Interactive Arts and Sciences’s Pioneer Award, concurrent with an in-depth profile by Wired magazine.

You’d think that the popular press might have forgotten Budge since then, but you’d be wrong. Gamasutra recently ran Brandon Sheffield’s lengthy interview with the programmer. In it, Budge talks about his evolution from programming games to tools for Electronic Arts 3DO, Sony, and Google — the seeds of which can be seen in his Apple II landmarks, Raster Blaster and Pinball Construction Set. The four-page, 4,383-word interview is somewhat technical as he reviews his favorite languages and the aspects that appeal to him. Fortunately, Apple II users tend to be a technical lot that’s likely to find much of interest in this piece.

As a programming peon, I most appreciated Budge’s closing remark:

At the end of the day, I think all that matters is what have you done. It doesn’t matter how smart you are, or how brilliant do you sound, or whether you sound like an academic paper when you talk. What really impresses me is people who have built things, who made things that really worked, who did something that nobody else thought would work, or followed their vision and made it real. That, to me, is very admirable; the only thing that counts.

By his own measure, I’d say Budge has earned our admiration.