Archive for July, 2011

Classic Prince of Persia on Xbox

July 7th, 2011 6:06 PM
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Plenty of Apple II games are getting sequels and reboots or are serving as inspiration for spiritual successors. But, except maybe on the iPhone, fewer games get outright remakes: one-to-one translations that preserve the gameplay and layout of the original while adding modern graphics and controls.

Prince of Persia is a notable exception, having been recrafted for the Xbox 360 four years ago. Available as a $10 downloadable title, it lets today’s console gamers experience the classic fun of Jordan Mechner‘s best-known game.

Steve Melton’s review (published just last week — a retro review of a modern classic that’s a remake of an original classic? — gives the game a seemingly lukewarm reception, saying that though it’s fun and attractive, it boasts no additional content over the Apple II version and thus is overpriced at $10. I’m a bit biased in the matter, as Melton points out that the game is aimed at folks like me — “those wanting to relive their days sitting in front of a DOS PC” (or Apple II, if you want to be authentic). And true, the game runs on a sixty-minute timer before which it’s game over. But trying to defeat the evil Jaffar before that clock runs out takes much longer than 60 minutes, courtesy the multiple deaths and wrong turns the challenging game will force you to experience.

IGN’s review, also published last month (why all the recent interest in this game?), is a bit friendlier to the game:

The sequel to the original 1989 game, The Shadow and the Flame, was ported to the original Microsoft Xbox, but only as an Easter egg in Prince of Persia: The Sands of Time, the 2003 reboot of the franchise. Perhaps it too will enjoy a renaissance, as LucasArts’ Monkey Island games recently have.

In the meantime, I encourage other retrocomputing enthusiasts to download the free trial, or spring for the full game right off. POP Classic was one of the first games I bought for my Xbox 360 when I got it as a Christmas gift in 2008, and I consider it an investment well-spent.

NAUG’s AppleWorks Forum

July 4th, 2011 10:58 PM
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I recently came into temporary possession of a complete collection of the AppleWorks Forum, a monthly publication of the National AppleWorks Users Group (NAUG). As the only Apple II periodical I’ve ever subscribed to during its lifetime has been Juiced.GS, to suddenly have in my hands thousands of pages of retrocomputing resources was eye-opening.

NAUG’s newsletter was published every month for ten years, 1986–1995. Each issue covered everything about AppleWorks, from how to create templates for business and greeting cards to how to write macros. It was only a year after this wealth of information stopped publishing that Juiced.GS launched, putting out 20 pages per quarter. I’m humbled to know that there were those who produced that many articles three times more often. Juiced.GS may have lasted longer — but in NAUG’s ten years of publishing, they produced ten times more issues than Juiced.GS has in sixteen.

Pawing through the tenth and final volume, I saw such legendary bylines as Randy Brandt and Mark Munz, as well as several other familiar names. I wonder what had become of these authors. I’m tempted to run a Google or LinkedIn search on their names and reach out to them and see if they’re aware of the longevity of their work and the Apple II community at large. Similarly, an index of vendors provided now-defunct GEnie email addresses but also phone numbers; what would a reverse lookup reveal about who has those numbers now?

I handed the volume to Andy Molloy, who maintains a Web page on the emulator II in a Mac. That page states of the developer, "The company also released a product called II-in-a-PC that allowed Apple II software to run on a PC. I haven’t been able to locate any info on this product." Understandably, Andy was quite excited to find an AppleWorks Forum cover story on this rare piece of software, complete with screenshots.

Fortunately, such resources are not limited to the binders I was given. Mike Maginnis, with the permission of the original NAUG head honchos, has scanned the AppleWorks Forum and made the collection available as a free download. Reading PDFs may not create the same sense of awe that a stack of magazines might incite, but the information contained therein is identical and no less valuable.

Mike’s collection is currently incomplete. I suspect that will not be the case for long.